Stephen’s Wacky Maze

The cover of the binder I began saving each entry in.

When I think back on it, I’m not entirely sure what the inspiration was behind Stephen’s Wacky Maze. Obvious influences like video games are apparent with the use of warps and treasures. But why a maze? I would also assume video games to be somewhat of an influence there as well because they were a big part of my life at the time, and plenty of drawings I did at the time suggest as much.

STEPHEN’S WACKY MAZE II
The clear influence of video game is still present here. Warp zones, treasures (or tresure as I called it), skeleton keys, and captive kids! It was all there.

The name itself I also a bit of a mystery. At that age, I’m sure I thought I was being clever. Over the years, I became embarrassed by it only to turn around and embrace and even defend it. This is where it began and there’s no shame in that. In part 3, I added a panel at the end of the game that showed a character that was meant to represent me. He had overcome the maze and its subsequent boss and was looking forward to a bright new day. Stephen was not meant to be me necessarily, but a character I wished I could be. I never found it to be a vanity project but escapism, to envision myself in a more interesting world with fascinating people taking part in amazing adventures.

It wasn’t only myself that I inserted into these adventures. By the sixth entry, I had introduced Jamin who was my best friend at the time. His introduction came after the character of Stephen was captured. How he knew to come after Stephen is unknown. Other friends made cameos as did my own family. It was part of the wish fulfillment to be this kid.

After adding a boss fight and a comic panel, the ideas began to grow. Certain boss designs would become staples. Each subsequent entry I did had minor story panels to lead into the next entry. By entry 7, you could see the series slowly evolving into a comic. By entry 11, an opening prologue was added to give some gravity to the story at hand. The boss featured at the end was intended to be the Big Boss and was named as such. He was a powerful demon who had been creating the mazes, the monsters… everything.

At the end of 11, entry 12 kicked things off with a monster known as a Tasdevil (I know, not very original) breeding an army of Tasdevil variants. By the end, all were obliterated but one. This infant monster was imbued with magic that it used to revive something yet to be revealed.

Entry 13 saw the infant morphed into some bastardized version of the Big Boss, only to reveal it had revived the Big Boss but in a grotesque zombie form. Stephen attempted to put a lid on him for good. Little did he know other forces were at work.

In entry 14 and 15, we are introduced to two characters who are essentially the Grim Reaper and the Devil. It seems they were pulling the strings. Why? Because for a ten-year-old kid, they personified evil, and I needed the evilest characters EVER! While I don’t think it was specifically started, Stephen was meant to be the “chosen one.” You know that old trope. Again, for a kid, it sounded good at the time. By the end of 15, I wasn’t sure if I would do another. Where do you go after defeating the worst evil? Make an even worse evil.

Entry 16 is where things got deep. I have always been fascinated with dark versions of good characters. I understand the concept is contrived, but in my opinion when it’s done well it can be fascinating. Since ideas from Zelda II were constantly sources of inspiration, Shadow was conceived to be the next big threat. While his origins were simple and uninspiring, I wanted to make him feel like a true threat. So much so that I had Stephen get beaten to near death by Shadow. Luckily, Jamin was able to help Stephen from being killed and eventually the day was won.

This entry also wound up being the longest of the series. It was at this point I was starting to get a desire to tell stories. The concept went beyond anything I had considered before and upon finishing it, I wasn’t sure where to go from here. Eventually, the idea to end the series came about since there were only so many ways to draw a maze and I really didn’t know where to go from here. So, entry 17 was hastily put together to end it all. While I don’t hate 17, I wish I had stopped at 16 since it felt like a proper finale.

After I decided to end Stephen’s Wacky Maze, I still wanted to utilize Stephen as a character in some way but wasn’t quite sure how. To test the waters of straight storytelling minus the mazes, I chose to write a continuation to Stephen’s Wacky Maze called Stephen’s Weird Adventure that would be narrative driven. The story tries to explain how this evil kept coming back, but it’s ridiculous and not one of my favorite works. But it was a first.

After this story, I was eager to move Stephen in a new direction. At first, nothing initially came to mind. But then I began developing an idea around a little hideout I created down in the creek next to my house. That idea opened the door to the wider universe I was creating. I just didn’t realize it at the time.

After some time away from the series, I thought it might be fun to revisit Stephen’s Wacky Maze with Stephen now being a full-fledged superhero. Remembering the hero of legend, the people of this land sent a beacon to summon him back to fight back the returning evil. He followed the call and went to rescue this world. The story did nothing more than return the character to his roots, making me wish I had done more with the idea than what I did.

That story pretty much closed the door on that chapter of Stephen’s life. The character, not me. From there, his primary book became The Destructors. However, there were some aspects about the character, as well as other ideas, that I was interested in exploring. Yet The Destructors was not the appropriate place to tell these stories. I needed to consider an alternative.

TASDEVILS 2020 (1992)

Tasdevils 2020 is important for many reasons. First and foremost, this was my first attempt at writing a full story. Most of my comics were two to three pages at best. So, the fact that this particular story spanned over 22 pages is a huge step up. Furthermore, my approach to this story was to view it through the lens of an actual movie. This is an approach I had not considered before, but would adopt and expand upon as time went on.

I’m honestly not sure where the idea for this story came from. Part of me thinks that it came from this desire to write a story in the future. Another part of me considers this my first attempt at horror. I always envisioned the poorly-named Tasdevils to be vicious creatures. I think the key reason they resemble sharks is because that was the largest predator I knew of that terrified me. Give them arms and claws and they become scarier. So, I believe I was inspired by creature features I loved at the time to make a horror movie centered around Tasdevils.

Despite that, this reads as a follow-up to Stephen’s Wacky Maze, almost like a legacy sequel 30 years later.

Having not read over this story for some time, I started to think I had completely forgotten to reference Junior’s mother. But I apparently saved her existence for the sake of a joke. One could make the assumption up to that point that Stephen was either divorced or a widower. I would have gone with the latter since that feels more in line with a reason he would have walked away from the Destructors.

This story feels like an odd one-off, yet its status of being my first “movie” comic is fittingly ironic since the narrative comes from my first series. I’m not sure if this concept works without the history behind it, but it could be the foundation for a wild creature feature.

TASDEVILS II

At some point, I had an idea for a sequel for Tasdevils 2020 that would have expanded what little lore I had created for these creatures. Before finding the one-sheet, I wasn’t particularly sure what my plans were for this story. According to the synopsis I wrote, Spike, Mouth, and Hunger were still alive, attempting to go back to their world. But upon returning home, their entire world had flipped upside-down with Tasdevils now living like humans. So, now the trio must return their world back to what it used to be. Sounds like a fresh approach, but it never went beyond a concept. I also recall an idea that Darkness had enslaved the Tasdevils to be his servants. But again, never really explored that idea.

Clearly, I was excited to get started on it since I drew two pages. However, Junior’s design is drastically different that in the original story. This leads me to believe that this idea struck me as I was working on overhauling the original story.

TASDEVILS: THE CLASSIC MOVIES

At a particular point in my life, I began a series of remakes for several of my comics. I wanted to not only improve the art style since mine was improving, but also enhance the stories to give them more substance. While I started this idea with several of my comic series’, I eventually moved to remake my film comics. I had forgotten that I had planned this remake until I located these drawings, showing that it was in the works at some point. In fact, I started working on it on at least three separate occasions, based on the drawings I found.

The original “Classic Movies” cover, showing that I was planning this before my art style evolved.
Based on this art style, I attempted to remake this a third time and completely bailed on it. Again, this is why it is so important to WRITE a story.

Looking over the cast list, I believe that I took a different approach to the material. Remember that in the original version, I never mentioned nor showed Junior’s mother. Here, she is not only in the opening scene when Junior gets home, but her name is prominently featured in the cast. The character “Ashley Hill” was not Stephen’s eventual love interest in later comic stories featuring the character. So that tells me that I was writing this particular remake as a spin-off sequel to another film project I had written previously.

STEPHEN’S WACKY MAZE: THE MOVIE (1995)

Updated one-sheet for Stephen’s Wacky Maze: The Movie (circa 2000s)

Film adaptations made in the 80s and 90s took quite a few creative liberties with the source material they were adapting. Not knowing WHY certain aspects couldn’t be translated over properly made me believe that all film adaptations had to boil down the essence of what the original thing was and then streamline it into a film. Nothing was a direct adaptation, but you could see the influences. Movies like this always made me feel like it was impossible to see the likes of Spider-Man on the big screen. The reason they had him fight two-bit criminals on a live-action TV show was because you couldn’t do Doc Ock or the Green Goblin in live-action, right? Money was not a factor in my mind. It was simply the fact that it could not be done. This could explain my reasoning for certain creative choices I made for this adaptation.

When I scanned these pages, I realized how much of this story I had forgotten. Reading over it, I have quite a bit to say about it. And seeing how this is a full comic at 24 pages, my commentary will be covering three pages at a time with some side notes in-between. So, without further adieu, let’s dive in.

Being more aware of production companies at this point, I began branding my stories under certain banners. Those banners were genre dependent. Horror films would be a “Horror Inc.” production. Action-adventure films would be an “Action-Packed” production. Comedies would be a “Comedy Club” production. You get the gist. And since this story dabbled in a mix of both action and horror, it felt fun to make it a collaborative production. This had no bearing on anything, other than me attempting to make this stuff professional.

I wanted to interrupt here for a moment since the plan has now been revealed. When I was younger, I loved “chosen one” type stories. It was a simple explanation that covered all the bases. Why was the character so strong or so capable of extraordinary feats? He was the chosen one. What other reason did you need? For this story, it seemed like a good enough explanation since there were demons involved. Why else would they want to kill him? Over time, I’ve come to dislike that trope since I don’t find it as compelling. And I feel like this story is a revision or two away from being a halfway decent script. I just need to figure out the “why” of it all.

At this point of my life, I identified myself as a Christian and attended sermons and Sunday school weekly at a nearby Methodist church that my uncle preached at. When I wrote this story, the inclusion of a correspondence with God didn’t feel… I guess “wrong” would be the correct word. And I know some may take that comment the wrong way, but I was not writing a faith-based screenplay where everyone understands the importance of God’s grace. This was an action film about the chosen one fighting demons. That’s it. So, the idea of Stephen essentially getting wishes from God to win the day feels like the worst example of a cop-out to deal with that and upcoming problems. It’s not the prayer part, as many with or without faith will start praying when death is calling. It’s the wish part that I dislike here.

In an attempt to condense seventeen chapters of a series into a movie idea, I had to make some creative choices to make certain story beats happen. In this adaptation, I chose to inflict amnesia onto Big Boss, as opposed to him just defecting. It’s a choice that I do not care for as it feels shoe-horned in. In saying that, I also acknowledge that I never gave him a proper reason to defect in the first place. So… I’m not sure what the correct approach is.

Even though I’m criticizing it now, at the time I completed it, I was extremely proud of this story. When you compare how I was writing only five years prior, you can see the evolution of my writing skills. I was actually taking the time to pace the story beats, as opposed to rushing to the next panel for action. But as I say that, I must acknowledge that I completely abandoned the character of Big Boss in the final act. Once he gets amnesia, he is sent off and never seen again. He should have at least appeared during the final showdown. Not sure why that was never addressed.

I’m also not sure that I would take this approach to the material today, but it’s not a bad foundation to start from. Who knows? I may give this the remake treatment if the right approach comes to me. Also, as I was sifting through more drawings, I came across an older version of the first page. I’m not quite sure why I stopped on the first page with this version, but I’m happy that I did. I can tell that I had just transitioned to the newer style, so the finished version would have looked sub-par.

STEPHEN’S WACKY MAZE II: TROUBLE IN WACKYLAND

I was really excited when I found my notebook that held the sequel to Stephen’s Wacky Maze: The Movie. For a time, I thought it had been lost. Upon finding it and skimming over it, I was surprised by how much I had forgotten. I was even more surprised to discover that this particular story was the longest one that I ever committed to paper. Most of the ones I have uploaded up to this point were, at most, an average of about 16 pages. This story is double that.

My memories as to why I wrote a sequel are hazy. At some point before I wrote the movie idea, I had an idea to do a sequel series to Stephen’s Wacky Maze. I drew some new characters and began developing basic plot elements. I’ll go into more detail about it later. When the idea of writing a sequel to Stephen’s Wacky Maze: The Movie came about, I first considered the location. Since I abandoned the idea of “Wackyland” in the first film, I thought it could be fun to explore in this story. And because I had already designed some new villains for the sequel series idea, I decided to just use them in this film instead. I knew I could still use them in that series since they aren’t connected.

Original one-sheet for Stephen’s Wacky Maze II: Trouble in Wackyland (circa 1995-96)

Over time, I believe this story was coming together faster than the sequel series, so I continued to cannibalize from that concept until I had nothing wholly original for it. This might also explain why this particular story became so long, as it was a melding of two story ideas. As I mentioned before, I haven’t read this story in quite some time. I have already misremembered certain details regarding the story, so my thoughts and feelings will be seen in real time as you read though this one. Let’s get this epic started.

Immediately, I’m already wincing at the structure of this story. Death inexplicably comes back because two people killed themselves near the wall?? That’s some shaky logic. Then his plan to use pure good to transform into pure evil sounds like the most basic plot idea that needs to be additional development to refine it into something better. I think that approach was my way of giving this world some significance. If they weren’t in Hell, then why would they terrorize this other realm? And while we’re on the subject, I should vent about the name “Wackyland.” The unfortunate name of this world could have been anything else, but I stuck with “Wackyland” because of the title of my comic. Contextually, it works but I’ve never cared for the name.

A few more pages in and I continue to wince. So, in my head, I believe Wackyland was meant to be a pet project for God. Like he created one world in secret with humans to see if they are incorruptible. It seems like they are to a point, and this experiment would have failed if they were allowed out. But God isn’t going to admit failure… See? These are the story beats I should have explored, but those are vastly different approaches to the material. I think if I had treated the Christian “God” like other deities, the stories might feel more nuanced. Right now, it feels like they are structured to ensure to no blasphemy or something equivalent. This can easily be improved.

As excited as I was to review this story, I came out the other side very disappointed. I am constantly reminded by my wife that I wrote these stories when I was a child, even though I wouldn’t consider fifteen or sixteen as a child. But I was still young, still learning how to properly write stories. Furthermore, the amount of stories and characters I created and maintained is quite impressive at that age. So, even though I feel disappointed about it, that doesn’t mean it can’t be improved upon. There’s a solid foundation here. The story just needs a hefty revision.

One-sheet for an updated Stephen’s Wacky Maze 2 (circa 2000s)

It does feel like that was the sentiment I felt at another point in time, as referenced by this updated one-sheet poster I drew. In this drawing, Stephen is getting married, not going to his parent’s house for Christmas. The text also renames Wackyland as Peace, and even introduces a new character named Kulani. So, clearly I came up with a different approach, but I’m not sure I would even sign off on that idea just yet.

While I did have story ideas for Stephen’s Wacky Maze III, this one was unfortunately never written. The initial concept was about an ancient demon that had been imprisoned by other high-level demons in an attempt to usurp his power. Once this demon is set free, he goes on a rampage, destroying everything and everyone he blames for this slight. I felt as though I needed to escalate everything to the brink of apocalypse, but I couldn’t crack the narrative. Maybe I’ll come back around to it at some point.

STEPHEN’S WACKY MAZE VOL. 2

As I was expanding my comic book universe, I previously travelled to the future to introduce Stephen’s son, Junior, who became a member of the Destructors for a time due to a time-travel incident. Additionally, I had also taken Robo-Rabbit to the year 2093, which led me to consider the lives of the ancestors of the Destructors. This led to the creation of Stephen White IV and the Destructors of 2095. For the record, if I were writing this today, I wouldn’t make each subsequent generation a namesake for Stephen. For some reason, it sounded cool at the time.

As I was developing these ideas, it occurred to me that I completely jumped over Stephen’s grandson. Who was he? What was his story? Considering his son and great-grandson were already established as Destructors, I thought it could be fun to do a sequel series to Stephen’s Wacky Maze featuring his grandson as the protagonist instead. This is an instance where having the grandson named “Stephen” would actually work in the character’s favor.

For some reason, building to the event is easy for me. But once we get to the big show, it becomes a matter of “what next?” I would assume the next panel would have been of the actual maze. That could have been the reason I stopped, because I had no plan for a maze. But even that feels like a flimsy excuse since the story feels shallow. No reasons given for why the Reaper reappeared or why he just decided to forego his aged nemesis in favor of the younger version. I’m sure all of this made since to the 12-year-old who came up with the idea. Regardless, it didn’t hinder me from taking another crack at the material.

You would think that on a second attempt that I would have gotten farther than I did initially. But I’m going to guess that the idea was still in development, so I wasn’t completely sure what my approach was going to be. So, once again, I shelved the project until I had a more solid idea to work with.

It seems that I had changed my approach to the material somewhat, which got me a bit farther into the narrative. But not by much. I really wonder why I struggled so hard to make this into a series. Perhaps, I was trying so hard not to rehash the same old story that I kept running into familiar tropes I couldn’t get away from. I also find it fascinating that if you look at the concept art below, the character of Body Parts seems to have been a late addition.

While I never wrote this story to completion, I thought about it quite a bit. As I mentioned earlier, so much of this concept was used in Stephen Wacky Maze II: Trouble in Wackyland that I’m guessing that’s why the whole thing fell apart. Since I couldn’t crack the narrative for another series, I began thinking about the concept as a graphic novel. With that shift in approach, I changed the working title to Stephen’s Wacky Maze: Damnation. The narrative would have seen Stephen’s grandson led to Wackyland to save the day, all while Death is destroying Earth. But that too was an idea that I was considering for a third movie idea. So, I need to pick a lane and stay with it.

HEAVEN, HELL, AND THE PLANET EARTH

Over time, all the plans I had for these characters and this universe I built fell by the wayside. I had no time to do the things I wanted to do with them. Some years back, I began looking at these characters and the stories I wrote for them. These were stories written by a kid who didn’t quite have the proper skills to do right by these creations. So, I began thinking about a reboot. Based on the ideas I had, how could I tell the best possible version of that story now? I drew several sketches trying to redesign the characters into something more interesting. I even wrote a 12-episode outline that fleshed out the villains, added some new characters and even some twists into the mix. Unfortunately, the outline is as far as I’ve gotten.

THE CLASSIC ISSUES

At some point in 1993, I had an idea to redraw some of my comics. My art style had improved somewhat, and the writing wasn’t very good to begin with. So, I figured I could improve upon what I had already created. I’m not sure what truly inspired this idea. And I wish I had waited a few more years before attempting this. I think everything would have been improved significantly. Looking over these, I’m almost inspired to do it again. Almost…

THE CLASSIC ISSUES – Stephen’s Wacky Mazes (cover page)
Stephen’s Wacky Maze (1993-1994)
If it ain’t broke, don’t fix it as they say. I kind of wish I had added in some additional story beats at the beginning. Just to actually flesh out the story.
Stephen’s Wacky Maze II (1993-1994)
Same goes for this one as well. So much so that I even misspelled “treasure” again.

At some point, either in the late 90s or early 2000s, I decided to take another pass at remaking my comics. My art had improved significantly from the last time I attempted it, so I figured now was a good time as any to try. Unfortunately, I didn’t give it much thought beyond adding some extra bits here and there, which led to me never finishing it. I am intrigued by my approach though.

Cover for Stephen’s Wacky Maze: The Classic Issues remake
Stephen is asked by some hooded man to save his son. Stephen asks where he is and the guy points him to a castle beyond the hills. So, Stephen sets off toward it and I gave up…

Once again, the lack of a script stopped me in my tracks. That said, I did like the little banter between Stephen and Jamin at the beginning. That added some depth to them. I’m also now convinced that I may have started this while I was in high school. If you look at the panel where Stephen enters the portal, the background art was drawn by Jamin Sponaugle. So, I had to have started this no later than 1997. I only wish I had finished it. I would have loved to see where I would have taken the narrative at that point in time.

I don’t know if I’ll ever be able to produce a proper adaptation of these ideas the way I’d like to. A movie would be cool, but a series would be ideal, live-action or animated. Hell, I’d take a comic book series at this point. I am at least happy that I was able to utilize Stephen’s original design as the basis for my Super Mega Crash avatar. It’s a fun little Easter egg. Until then, the remnants of this concept will be here in this museum of sorts to be alive in some form.